Project HONEY
A cozy puzzler with a sting in its tail.
Cozy · PuzzleAn indie game studio
Redbear is a tiny studio crafting big-hearted games. We let AI handle the grunt work, so every waking hour goes into story, craft, and fun.
01 · Manifesto
We're not shy about using AI. Build pipelines, asset prep, boilerplate, bug triage — the ten thousand tiny chores that used to eat our weeks. If a machine can do it, a machine does it.
But the things that make a game worth playing — the story, the jokes, the beauty, the one-more-turn feeling — don't come from a machine. They come from people. So that's where our time goes. All of it.
Machines can grind. They can't dream.
Tooling, pipelines, busywork. The boring parts, automated without apology.
Story, art, world-building, game feel. Handcrafted by actual weirdos with taste.
Reclaimed hours go straight into polish, character, and fun. The parts you remember.
02 · Games
Our first titles are hibernating in the den. Codenames only for now — they're worth the wait.
A cozy puzzler with a sting in its tail.
Cozy · PuzzleA noir platformer about a dragon who lost his fire.
Noir · PlatformerSomething we're not ready to talk about. (It's very good.)
Genre: classifiedFirst reveals land right here. Say hi if you'd like a peek behind the curtain.
03 · About
Redbear started life as a software consultancy, shipping other people's ideas. Somewhere between the standups and the spreadsheets, we remembered what got us into code in the first place: games. Now that's all we do.
We're a small, fully remote crew operating from across Africa. Small enough that every game gets our full attention — and stubborn enough to make it beautiful.
04 · Contact
Playtesting, press, or just talking shop about engines and AI pipelines — we answer our own email.
hello@redbear.studio